ACtE08 · Chapter 8Mock Test 05🏛️ Past Licensure QuestionID: 0ed3e850
In 3D computer graphics rendering, Gouraud shading is also known as the:
In 3D computer graphics rendering, Gouraud shading is also known as the:
Multiple Choice Options
- A
Flat shading method
- B✓ Correct Option
Intensity interpolation method
- C
Normal vector interpolation method
- D
Constant intensity shading method
Detailed Technical Solution & Explanation
Gouraud shading calculates light intensities at polygon vertices and linearly interpolates these intensities across polygon surfaces, earning it the technical name 'Intensity Interpolation Method'. (In contrast, Phong shading interpolates normal vectors).
Option Analysis:
•
Option A (Flat shading method): Computes a single constant color per polygon.
•
Option B (Intensity interpolation method): Correct. Gouraud shading specifically interpolates vertex lighting intensities.
•
Option C (Normal vector interpolation method): Technical name for Phong shading.
•
Option D: Synonymous with flat shading.
Reference: Mock Test 05NEC Licensure Syllabus